DESIGN PRINCIPLES / TASK 1: EXPLORATION
╎Week 1 - Week 3
╎Gwendalyn Firly Bong / 0374580
╎Bachelor of Design (Honours) in Creative Media
╎Task 1: Exploration
TABLE OF CONTENTS
I. Instructions
II. Lectures
III. Exploration
IV. Feedback
V. Reflection
VI. Quick Links
I. INSTRUCTIONS
II. LECTURES
Visual communication
- Utilizing design to convey purposeful messages to a target audience
- Designs must be well thought-out and executed
Elements of Design
Point/Dot
- The simplest element of design
- When used as a repetitive mark, it forms a line
- As it moves in space, 2D and 3D forms are created
Line
- Lines can be active/static, aggressive/passive, and sensual/mechanical
- Can indicate directions, define boundaries of shapes and spaces, imply volumes or solid masses, and suggest motion and emotions
- Can be grouped to depict quantities of light and shadow and to create patterns and textures
Shape
- The expanse within the outline of a 2D area or within the 3D object
- Is visible when lines enclose an area, or when a change in value, color, or texture sets an area apart from the surroundings
- 2 categories: geometric and organic
- Geometric: Precise and regular - circles, squares, triangles
- Organic: Irregular, often curving/rounded, relaxed and informal
Form
- A 3D area
- When form encloses space, it is called volume
- A major element in sculpture and architecture
- In 2D media, form must be implied (through shading, perspective, light, and shadows)
Texture
- Tactile qualities of surfaces or the visual representation of those qualities
- All surfaces have textures that are experienced by touch or through visual suggestion
- 2 categories: actual (touch) and simulated (implied/visual)
Space
- The indefinable, general receptacle of all things
- In drawings, prints, photos, and paintings, we can see the space of the surface all at once
- Each picture's surface is defined by its edges
- Within these limited boundaries, an infinite number of spatial qualities can be implied
- 3D space is experienced when we are in it, starting with our own positions in relation to other people, objects, surfaces, and voids at distances
- From the outside we experience mass, from the inside we experience volume
- In graphic design, space is the area that a shape or form occupies
- Can be positive (filled) or negative (empty)
- An illusion of a 3D space can be created through depth
- Can be achieved through overlapped images, variation in size, placement, and perspective
Color
- The visual byproduct of the spectrum of light as it is transmitted through a transparent medium, or absorbed and reflected off a surface
- Light wavelengths that the human eye receives and processes from a reflected source
- Hue: Colors of the spectrum - yellow and green
- Value: The lightness or darkness from white through greys to black
- Tint: Pure hue + white
- Tone: Pure hue + grey
- Shade: Pure hue + black
- Intensity/Saturation/Chroma: The purity of a hue
- A pure hue is the most intense form of a given color (highest saturation/brightest form)
- When pigment (black, white, grey) of another hue is added to a pure hue, the intensity diminishes and dulls
- Color Schemes: Color groupings that provide color harmonies
- Monochromatic: Based on variations in the value and intensity of a single hue
- Analogous: Based on colors adjacent to one another on the color wheel, each containing the same hue
- Complementary: Emphasizes 2 hues directly opposite each other on the color wheel
Principles of Design
Contrast
- The juxtaposition of strongly dissimilar elements
- Without it, the visual experience would be monotonous
- Can provide visual interest, emphasize a point, and express content
Gestalt Theory
- "Gestalt" refers to shape or form in German
- Rules that describe how the human eye perceives visual elements
- Aim to show how complex scenes can be reduced to more simple shapes
- Aim to explain how the eyes perceive the shapes as a single, united form rather than the simple elements involved
- Principle of Similarity:
- The brain creates a link between elements of a similar nature
- Principle of Continuous:
- The human eye follows lines, paths, and curves of a design, and sees a continuous flow of visual elements rather than separated objects
- Principle of Closure:
- The human eye prefers to see complete shapes. If the elements are incomplete, the user fills in the missing visual information
- Principle of Proximity:
- Ensures related design elements are placed together.
- Unrelated items are spaced apart
- Close proximity means that items are connected or have a relationship with each other, which becomes one visual unit to help organize or give structure to a layout
- Principle of Figure/Ground:
- Objects are instinctively perceived as being either in the foreground or the background. They stand out prominently in the front (figure) or recede into the back (ground)
- Law of Symmetry and Order:
- Elements that are symmetrical to each other tend to be perceived as a unified group
- Suggests that objects that are symmetrical with each other will be more likely to be grouped together
- Others: Law of Uniform Connectedness, Law of Pragnanz, Law of Common Fate
Balance
-
The distribution of visual weight in a work of design
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The visual equilibrium of the elements causes the image to appear
balanced
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2 Types: Symmetrical and Asymmetrical
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Symmetrical:
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Equal weight on equal sides of a centrally placed fulcrum
-
Equal arrangement of elements on either side of the central
axis results in bilateral balance
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Arranging elements equally around a central point results in
radial balance
-
Appropriate symmetry is when equivalent but not identical forms
are arranged around the fulcrum line
-
Asymmetrical:
-
Unequal visual weight on each side of the composition
-
One side of the composition might contain a more dominant
element, which could be balanced by lesser focal points on the
other side
-
More dynamic and interesting, creates feelings of modernism,
movement, energy, vitality
-
Offers more visual variety, but can be more difficult to
achieve since relationships between elements are more
complex
-
The Golden Ratio:
-
A mathematical concept and a number that goes on
indefinitely
-
Comes from the Fibonacci sequence, a naturally occurring sequence
of numbers that can be found everywhere
-
The representative of perfect beauty
-
A guide to creating visual balance in architecture and
paintings
-
Used to bring harmony, balance, and structure
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Rule of Thirds:
-
A composition guideline to create more dynamism to a work of
design/photography/film/painting
-
An image is divided evenly into thirds both horizontally and
vertically
-
The subject of the image is placed at the intersection of the
dividing lines, or along one of the lines
- The distribution of visual weight in a work of design
- The visual equilibrium of the elements causes the image to appear balanced
- 2 Types: Symmetrical and Asymmetrical
- Symmetrical:
- Equal weight on equal sides of a centrally placed fulcrum
- Equal arrangement of elements on either side of the central axis results in bilateral balance
- Arranging elements equally around a central point results in radial balance
- Appropriate symmetry is when equivalent but not identical forms are arranged around the fulcrum line
- Asymmetrical:
- Unequal visual weight on each side of the composition
- One side of the composition might contain a more dominant element, which could be balanced by lesser focal points on the other side
- More dynamic and interesting, creates feelings of modernism, movement, energy, vitality
- Offers more visual variety, but can be more difficult to achieve since relationships between elements are more complex
- The Golden Ratio:
- A mathematical concept and a number that goes on indefinitely
- Comes from the Fibonacci sequence, a naturally occurring sequence of numbers that can be found everywhere
- The representative of perfect beauty
- A guide to creating visual balance in architecture and paintings
- Used to bring harmony, balance, and structure
- Rule of Thirds:
- A composition guideline to create more dynamism to a work of design/photography/film/painting
- An image is divided evenly into thirds both horizontally and vertically
- The subject of the image is placed at the intersection of the dividing lines, or along one of the lines
Emphasis
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Used to create dominance and focus in a design
-
Various elements are used to create emphases, such as color,
shapes, or value
- Used to create dominance and focus in a design
- Various elements are used to create emphases, such as color, shapes, or value
Repetition
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Makes designs seem active
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Creates rhythm and pattern
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Variety is essential to keep rhythms exciting and active and to
avoid monotony
-
Increases visual excitement by enriching surface interest
- Makes designs seem active
- Creates rhythm and pattern
- Variety is essential to keep rhythms exciting and active and to avoid monotony
- Increases visual excitement by enriching surface interest
Movement
-
The way a design leads the eye in, around, and through a
composition
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Occurs when objects seem to be moving
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Comes from the kinds of shapes, forms, lines, and curves used
-
Hierarchy:
-
The choreography of content in a composition communicates
information and conveys meaning
-
Visual hierarchy directs viewers to the most important
information first
-
Alignment:
-
The placement of elements in a way that edges line up along
common rows or columns, or the bodies along a center
-
Creates a sense of unity and cohesion which contributes to the
design's overall aesthetic and stability
-
Leads a person through the design
- The way a design leads the eye in, around, and through a composition
- Occurs when objects seem to be moving
- Comes from the kinds of shapes, forms, lines, and curves used
- Hierarchy:
- The choreography of content in a composition communicates information and conveys meaning
- Visual hierarchy directs viewers to the most important information first
- Alignment:
- The placement of elements in a way that edges line up along common rows or columns, or the bodies along a center
- Creates a sense of unity and cohesion which contributes to the design's overall aesthetic and stability
- Leads a person through the design
Harmony
-
Involves the selection of elements that share a common trait
-
Becomes monotony without variety
-
The sense that all the elements of a design fit together (same
theme, aesthetic, or mood)
- Involves the selection of elements that share a common trait
- Becomes monotony without variety
- The sense that all the elements of a design fit together (same theme, aesthetic, or mood)
Unity
-
The repetition of particular elements throughout a design
-
Can be colors, shapes, or materials
-
Occurs when these elements are composed in such a way that they are
balanced and give a sense of oneness, which creates a theme
-
Unity and harmony sound similar, but they each play distinct roles
in experiencing a design
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Scale and Proportion:
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Both are design elements that have to do with size
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Scale is the size of one object in relation to the other objects
in a design
-
Refers to the size and dimension of figures and forms relative
to a specific unit of measure
-
2 ways to determine: Actual measurement and visual estimates
based on comparison
-
Used in architectural drawings and scale models
-
Used to specify or illustrate details based on the relative
sizes of objects
-
Substantial deviation from a normal scale relationship can
create dramatic results and visual interest within the
design
-
Proportion is the size of the parts of an object in relationship
to other parts of the same object
-
The relationship of 2 or more elements in a composition and how
they compare to one another with respect to size, color,
quantity, degree, and setting
-
Is harmonious when a correct relationship exists between the
elements with respect to size or quantity
-
Correct use of proportion results in harmony and unity
- The repetition of particular elements throughout a design
- Can be colors, shapes, or materials
- Occurs when these elements are composed in such a way that they are balanced and give a sense of oneness, which creates a theme
- Unity and harmony sound similar, but they each play distinct roles in experiencing a design
- Scale and Proportion:
- Both are design elements that have to do with size
- Scale is the size of one object in relation to the other objects in a design
- Refers to the size and dimension of figures and forms relative to a specific unit of measure
- 2 ways to determine: Actual measurement and visual estimates based on comparison
- Used in architectural drawings and scale models
- Used to specify or illustrate details based on the relative sizes of objects
- Substantial deviation from a normal scale relationship can create dramatic results and visual interest within the design
- Proportion is the size of the parts of an object in relationship to other parts of the same object
- The relationship of 2 or more elements in a composition and how they compare to one another with respect to size, color, quantity, degree, and setting
- Is harmonious when a correct relationship exists between the elements with respect to size or quantity
- Correct use of proportion results in harmony and unity
Symbol
-
A sign, shape, or object used to represent something else
-
Can provide or convey information equivalent to sentences of a text
or even a whole story
-
Pictorial Symbols: Image-related and simplified
pictures
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Abstract Symbols: May look like objects they represent but
with less details
-
Arbitrary Symbols: Have no resemblance at all to the objects
or ideas they represent
-
Invented with the meaning constructed
-
Many are based on geometric shapes and colors
-
Have to be learned
- A sign, shape, or object used to represent something else
- Can provide or convey information equivalent to sentences of a text or even a whole story
- Pictorial Symbols: Image-related and simplified pictures
- Abstract Symbols: May look like objects they represent but with less details
- Arbitrary Symbols: Have no resemblance at all to the objects or ideas they represent
- Invented with the meaning constructed
- Many are based on geometric shapes and colors
- Have to be learned
Word and Image
-
A vital part of design both in print and digitally
-
Able to relate to a concept or a brand if the right images are used
in a design
-
Important to use suitable and relevant images when designing
-
Choosing the right words to pair with the imagery is also important
as it deepens the meaning of the design
-
Suitable typeface and positioning results in a visual hierarchy
and balance
-
Typography is the design and arrangement of text to convey a
message or a concept
- A vital part of design both in print and digitally
- Able to relate to a concept or a brand if the right images are used in a design
- Important to use suitable and relevant images when designing
- Choosing the right words to pair with the imagery is also important as it deepens the meaning of the design
- Suitable typeface and positioning results in a visual hierarchy and balance
- Typography is the design and arrangement of text to convey a message or a concept
Visual Analysis
- A method of understanding design that focuses on the visual elements and principles
- To recognize the choices that a designer made in creating the design
- To understand how the formal properties of a design communicate ideas, content, or meaning
- Helps people read and critically interpret images, whether in a museum, on social media, in entertainment, advertising, or the news
- 3 parts:
- Phase 1: Observation
- To look at and identify the visual elements of a design, and try to describe them carefully and accurately in your own words
- The observation phase is about looking, thinking, and finding good language to communicate what you notice.
- Phase 2: Analysis
- It requires us to think about our observations and try to make statements about the work based on the evidence of our observations
- Analyze how specific visual elements are combined to create design principles that complete that work of design/art, and the effects on the viewer
- Phase 3: Interpretation
- Observations, descriptions, and the analysis of the work are fused with facts about the design work and historical context
III. EXPLORATION
Gestalt theory
- Similarity: The human brain tends to group similar items in shape, size, or color.
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Figure 1.1 (Source: Here) |
- Repeating diamond shapes creates a pattern
- Continuous: We follow a continuous flow of visual elements such as lines, paths, and curves
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- The lines/paths guide our eyes from the center of the poster to the outside
- Closure: The human brain fills in the "missing" visual information
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Figure 1.4: London 2012 Olympics Poster (Source: Here) |
- The last ring of the Olympics logo blends in with the rest of the poster
- Although the man's clothes blend in with the background, we can fill in the image of his clothes
- Proximity: Related elements are often perceived as a group and placed together
- Figure/Ground: Objects are seen as being either in the foreground or the background
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Figure 1.6 (Source: Here) |
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Figure 1.7: FedEx Logo (Source: Here) |
- The white arrow in the "ex" appears as the foreground
- The rest of the logo ("FedEx) appears as the background
- Law of Symmetry and Order: Elements that are symmetrical to each other are often perceived as a group.
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Figure 1.8: Mastercard Logo (Source: Here) |
- Others: Law of Uniform Connectedness, Law of Pragnanz, Law of Common Fate
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Figure 1.9 (Source: Here) |
Emphasis
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Figure 1.10 (Source: Here) |
Balance
The distribution of visual weight in a design.
- Symmetrical Balance: Elements are evenly distributed on equal sides, creating stability.
- This artwork is equal on both sides when split vertically down the center.
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Figure 1.11: (Source: Here) |
- Asymmetrical design: Unequal visual weight on each side of the composition
- Radial Balance: Elements arranged equally around a center point
- The Roman numerals form a spiral, starting from the center point of the design
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Figure 1.12: (Source: Here) |
Repetition
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Figure 1.13 (Source: Here) |
Movement
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Figure 1.14 (Source: Here) |
Harmony and Unity
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Figure 1.15 (Source: Here) |
Symbol
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| Figure 1.16: Female and Male Symbols |
Word and Image
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Figure 1.17 (Source: Here) |
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Figure 1.18
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- Movement
- A lot of curves are used in this painting: the swing's arc, flowy dress, branches
- It creates a dynamic motion, guiding the viewer's eyes around the work
- Contrast and Emphasis
- The girl's bright pink dress stands out as compared to the darker green forest background
- She is also more emphasized thanks to her position, which is the center of the painting
- The bright light shining upon her also helps to create a contrast compared to the dark, unlit forest
- Unity
- The repetition of similar elements (trees, branches, nature elements)
- The soft color scheme of pinks, greens, and blues
- The dynamic movement created by soft curves in the work
- The girl in the center acts as the focal point
IV. FEEDBACK
V. REFLECTION
REFERENCES
DigitalSynopsis.com. (2023, September 4). Meanings Of Different Symbols, Icons, And Shapes In Design. Digital Synopsis. https://digitalsynopsis.com/design/symbols-icons-shapes-meanings-usage-guide/
Gaskin, J. (2022, September 14). A Brief Guide to Repetition — A Design Principle. Venngage. https://venngage.com/blog/design-principle-repetition/
Chang, J. (2021, November 5). MOVEMENT: The Principle of Design | Winged Canvas Blog. Winged Canvas. https://www.wingedcanvas.com/single-post/movement-the-principle-of-design













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