GAME DEVELOPMENT / COMPILATION

╎Gwendalyn Firly Bong / 0374580

╎Bachelor of Design (Honours) in Creative Media

╎Game Development: Compilation 


TABLE OF CONTENTS

I. Instructions

II. Lectures 

III. Progress

IV. Feedback

V. Reflection


I. INSTRUCTIONS



II. LECTURES

Week 1

During the first week of this module, Sir Ronald briefed us on the module. Ron said that he changes the requirement every semester, so it doesn't get boring. This semester, he decided to introduce us to a new software for creating games called PlayCanvas. Before this, he briefed us on what tasks would be and showed us examples of seniors' work and some games related to the theme. 




III. PROGRESS















IV. FEEDBACK

Week 1:
Introduction to the module.


Week 2:
The concept of the game already flows smoothly; it just needs some light adjustments. He suggested creating a biography for our protagonist to make our story more relatable (in terms of the environment). Some details in the narrative need changes; for example, we should make the ripped diary more realistic by changing it to a ring binder where we can remove the sheets from inside. We also consulted him about the art style and the software we want to use, and he recommended additional software that is free and accessible.



V. REFLECTION









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