APPLICATION DESIGN / FINAL TASK
╎Gwendalyn Firly Bong / 0374580
╎Bachelor of Design (Honours) in Creative Media
╎Application Design / Final Task
TABLE OF CONTENTS
I. Instructions
II. Final Task
III. Feedback
IV. Reflection
I. INSTRUCTIONS
II. FINAL TASK
Final Task Progress
Based on the previous task, here are some changes that need to be
made:
- Navigation bar: add labels and clearer/more consistent icons
- Checkout page: fix “add to bag” button, and add a “buy now” feature
Additionally, I wanted to focus most on consistency and readability,
since this is an e-commerce app mostly meant for shopping, which can be
stressful at times. Clutter and too many interactions might confuse
users and intimidate them; thus, the simpler the concept.
UI Kit
Monetization
Monetization
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Advertisements
-
Ainz & Tulpe will be able to generate extra revenue through its
ads and banners located on the homepage.
-
In-app item purchases
-
Users can purchase items in the app, creating an additional revenue
stream.
- Ainz & Tulpe will be able to generate extra revenue through its ads and banners located on the homepage.
- Users can purchase items in the app, creating an additional revenue stream.
Gamification
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Tiered Loyalty
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Ainz and Tulpe offer a reward system based on the tiers, with violet
being the lowest tier. This encourages users to spend more.
-
Making Reviews
-
It allows players to share feedback about specific products. This
turns a simple task into a fun, motivating activity that encourages
engagement and loyalty.
- Ainz and Tulpe offer a reward system based on the tiers, with violet being the lowest tier. This encourages users to spend more.
- It allows players to share feedback about specific products. This turns a simple task into a fun, motivating activity that encourages engagement and loyalty.
Promo Page
For the promo page, I decided to take a different approach. Ainz & Tulpe is already a well-established and popular brand, and many users are likely familiar with it. The main goal is to encourage existing customers to download the app and take advantage of its perks, such as exclusive discounts. With that in mind, I focused on a promotional approach, since personally, I find apps most appealing when there are clear promos and rewards involved.
Final Presentation
Copy of Application Design Assessment 3
by gwennie
III. FEEDBACK
Week 12
Briefed about the final task.
Week 13
We were told to incorporate gamification and monetization aspects
into the app, along with a promo page to promote our app.
Week 14
-
Week 15
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IV. REFLECTION
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