APPLICATION DESIGN / FINAL TASK

╎Gwendalyn Firly Bong / 0374580

╎Bachelor of Design (Honours) in Creative Media

╎Application Design / Final Task


TABLE OF CONTENTS

I. Instructions

II. Final Task

III. Feedback

IV. Reflection


I. INSTRUCTIONS




II. FINAL TASK

Final Task Progress
Based on the previous task, here are some changes that need to be made:

  • Navigation bar: add labels and clearer/more consistent icons
  • Checkout page: fix “add to bag” button, and add a “buy now” feature  
Additionally, I wanted to focus most on consistency and readability, since this is an e-commerce app mostly meant for shopping, which can be stressful at times. Clutter and too many interactions might confuse users and intimidate them; thus, the simpler the concept.

UI Kit

Monetization

  • Advertisements
    • Ainz & Tulpe will be able to generate extra revenue through its ads and banners located on the homepage. 
  • In-app item purchases
    • Users can purchase items in the app, creating an additional revenue stream.

Gamification

  • Tiered Loyalty
    • Ainz and Tulpe offer a reward system based on the tiers, with violet being the lowest tier. This encourages users to spend more.
  • Making Reviews
    • It allows players to share feedback about specific products. This turns a simple task into a fun, motivating activity that encourages engagement and loyalty.

    Promo Page

    For the promo page, I decided to take a different approach. Ainz & Tulpe is already a well-established and popular brand, and many users are likely familiar with it. The main goal is to encourage existing customers to download the app and take advantage of its perks, such as exclusive discounts. With that in mind, I focused on a promotional approach, since personally, I find apps most appealing when there are clear promos and rewards involved.




    Final Presentation

    Copy of Application Design Assessment 3 by gwennie

    Final Video Presentation


    Figma Dev Link: Link!

    Figma View Link: Link!

    Presentation Link: Link!


    III. FEEDBACK

    Week 12
    Briefed about the final task.

    Week 13
    We were told to incorporate gamification and monetization aspects into the app, along with a promo page to promote our app.

    Week 14
    -

    Week 15
    -



    IV. REFLECTION

    Surprisingly, this module has been one of the most research-intensive modules I’ve taken. From the initial stages to the final app, I had to spend a lot of time researching and gathering user feedback. Through this process, I learned a great deal, also thanks to the guidance and support of Mr. Sylvain. Hopefully, I can continue to improve and create an even better app in App Design 2 in the future.

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