APPLICATION DESIGN / ASSESSMENT 3
╎Gwendalyn Firly Bong / 0374580
╎Bachelor of Design (Honours) in Creative Media
╎Application Design
TABLE OF CONTENTS
I. Instructions
II. Lectures
III. Assessment 3
IV. Feedback
V. Reflection
I. INSTRUCTIONS
II. LECTURES
Week 11
Usability Testing & UI Kit
- Evaluating a product or service with representative users
- Participants are told to complete specific tasks while being observed
- The aim is to detect usability issues, gather qualitative data, and assess overall user satisfaction
- It doesn't yield large feedback samples like questionnaires
III. ASSESSMENT 3
Sketches
To start, I took the lecturer's suggestion and started sketching on paper. It started off as very rough sketches, which would later be refined. References for the sketches were mostly taken from pinterest, along with rival apps such as Watsons and Sephora.
Wireframes
After making the sketches, I moved on to create the solid wireframe and the general flow of it. I started sketching digitally, since it would be easier to transfer and use as a reference for the prototype later on.
Lo-fi Prototype
I then moved on to the lo-fi prototype on Figma, which ended up looking like this. Since this is just a lo-fi prototype, I focused more on the layout and hierarchy instead of the design.
User Testing
I then interviewed 3 of my friends, all of whom are non-UI-UX designers.
The 3 tasks I gave them were very simple, all with the goal of successfully purchasing the product, which is the main goal of the app.
Results from the testing showed that there were no major issues with the current prototype, and only slight changes are needed.
Assessment 3 Slides
Application Design Assessment 3 by gwennie
Links
Canva: Link!
Figma: Link!
IV. FEEDBACK
Week 10slight layout tweaks, along with spacing fixes
Week 11
progress, proceed with user testing
Week 12
completion of the task
Week 10
slight layout tweaks, along with spacing fixes
Week 11
progress, proceed with user testing
Week 12
completion of the task
V. REFLECTION
Since I had prior experience in using Figma, I had no issues creating the prototype and had lots of fun. This task was much easier compared to the previous tasks, since there wasn't much research and testing needed. The user testing was also very quick; each interview only took about 5-10 minutes. The most trouble I had throughout this task was creating consistency between each wireframe. Since I was basically taking pieces of inspiration from separate sources, the sketches often looked inconsistent and messy. In the end, I managed to settle on one main design, which became the main reference for the rest of the frames.
Since I had prior experience in using Figma, I had no issues creating the prototype and had lots of fun. This task was much easier compared to the previous tasks, since there wasn't much research and testing needed. The user testing was also very quick; each interview only took about 5-10 minutes. The most trouble I had throughout this task was creating consistency between each wireframe. Since I was basically taking pieces of inspiration from separate sources, the sketches often looked inconsistent and messy. In the end, I managed to settle on one main design, which became the main reference for the rest of the frames.
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