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Showing posts from December, 2025

MINOR PROJECT

╎Gwendalyn Firly Bong / 0374580 ╎Bachelor of Design (Honours) in Creative Media ╎Application Design TABLE OF CONTENTS I. Instructions II. Weekly Report III.  Reflection I.  INSTRUCTIONS II.  WEEKLY REPORT Week 1–2: Module Introduction & Team Formation During the first week, we were first introduced to what this module is about, including the overall structure, expectations, and how the project would be assessed. The briefing helped us understand that this module places strong emphasis on process and research, rather than jumping straight into final outcomes. Through the explanation and confirmation given in class, we gained a clearer understanding of what would be expected from us in the coming weeks. In Week 2, we were told to form a team to work on this project together. We were encouraged to form a group from different specializations, allowing us to work together ...

GAME STUDIES / EXERCISE 1

╎Gwendalyn Firly Bong / 0374580 ╎Bachelor of Design (Honours) in Creative Media ╎Game Studies / Exercise 1 TABLE OF CONTENTS I. Instructions II. Lectures III. Exercise 1 IV. Feedback V. Reflection I.  INSTRUCTIONS II.  LECTURES Week 1: Game Design Core Principles of Game Design Player Experience The player's experience of the game. Focus on Emotion Players should feel immersed User-centered Design: Consider the target audience and playstyle preferences Flow State Players should experience an optimal balance of challenge and skill PLEX  Adventure: Discovery Exploration Captivation Excel oneself: Suffering  Challenge Completion Social: Fellowship Submission Competition Excitement: Thrill Subversion Humour Imagination: Expression Fantasy Simulation Caretaking: Nurture Sympathy Control Physical: Sensation Relaxation Eroticism Cruelty Gameplay Mechanics The rules and systems that drive interaction. Primary Mechanics The core players perform in the game Move...

APPLICATION DESIGN / ASSESSMENT 3

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╎Gwendalyn Firly Bong / 0374580 ╎Bachelor of Design (Honours) in Creative Media ╎Application Design TABLE OF CONTENTS I. Instructions II. Lectures III. Assessment 3 IV. Feedback V. Reflection I.  INSTRUCTIONS II.  LECTURES Week 11 Usability Testing & UI Kit Evaluating a product or service with representative users Participants are told to complete specific tasks while being observed The aim is to detect usability issues, gather qualitative data, and assess overall user satisfaction It doesn't yield large feedback samples like questionnaires How to Conduct UX Research with Usability Testing Develop tasks for participants to complete UI Kit A pre-packaged collection of all UI components for a mobile app or  website Many UI kits can be used as templates for niche-specific use cases. UI design has a massive impact on how much time users spend in  an app. If the app is well-designed...